Devlog #1 - Playtest March 2025 Feedbacks
Seasons Hunters » Devlog
Hey everyone!
First of all, thank you to everyone who took the time to playtest and give us feedback! It’s super important for us, it helps us see which features need to be added or reworked
We’re not at the stage where we’re just polishing a few things; we still have some major decisions to make about the game’s direction, and your feedback helps us get a clearer picture.
Here’s what we’ve planned based on your playtest feedback:
For the next build:
- Event effects: Your choices during hunt phase will now have consequences!
- Improved readability for Zarekt’s mixture effects.
- Jùnag’s Gravitite stacks will no longer be infinitely stackable.
For later updates:
- A larger map with more diverse events.
- The Titan will have specific behavior, it will move across the map, and you’ll need to gather clues from certain events to track it down more easily.
- Better combat readability, especially for boss actions and special character abilities.
- Rebalancing Jùnag’s crossbow.
- Giving Riedar more tools so he can fully embrace his role as a tank.
Thanks again for taking the time to test and share your feedback!
Get Seasons Hunters
Seasons Hunters
An indie tactical-RPG with boss fights in a mechanical fantasy universe
Status | Prototype |
Authors | Flutty, Salomesquinerie |
Genre | Strategy |
Tags | 2D, Boss battle, Indie, Roguelike, Singleplayer, Tactical, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
More posts
- Patch notes V0.1.1Sep 11, 2024
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